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Monster Hunter Outlanders · Database

Haze in Monster Hunter Outlanders

Yes, Haze is good in Monster Hunter Outlanders: A tier of 13 on day one, with parrying Dual Blades but no ally buff.

Checked for v1.0.9 Updated

Ranked from the official kit and cross-checked launch-week player reports. Updated as tested data comes in, with every change logged.

Haze in our tier list

A Haze looks strong in melee but brings no listed ally support, so the value depends on a squad that finds support elsewhere, which fits A on our list. See the full Monster Hunter Outlanders Tier List.

Haze strengths and weaknesses

Strengths

  • Some Archdemon Mode moves can parry, giving Haze a way to meet an attack instead of only dodging it.
  • Demon Gauge has a clear payoff, since Haze can spend it on a Crimson Fang Slash follow-up.
  • Very fast consecutive slashes keep damage flowing, so Haze can pressure a monster without long wind-ups.

Weaknesses

  • Haze carries the Support label, yet the card shows no buff, heal or shield for allies.
  • The parry only works in some situations and the card does not say which, so we expect it to be hard to rely on early.

Our take

Day-one call: Haze suits players who enjoy fast melee and timing-based defense. Treat Haze as a damage slot, not your squad's support, and add Madelyn if you want a team boost. Now that the game is live, we will track how often the parry comes up.

What the official card tells us

Illustration of Haze using a signature move
The Crimson Fang Slash, a follow-up Haze pays for with Demon Gauge. Illustration by Monster Hunter Outlanders Tier List
Illustration of Haze
Haze, a Support-class Adventurer whose official card focuses on fast melee combat with Dual Blades. Illustration by Monster Hunter Outlanders Tier List

Haze is a melee pick that can answer some incoming attacks instead of only running from them. In Archdemon Mode, certain moves can parry. The card says this depends on the situation and does not list which moves qualify. Even so, it gives Haze a defensive option on top of the Perfect Evade every Adventurer has.

Archdemon Mode needs fuel. The official Dual Blades overview lays out the cycle: Demon Mode makes attacks stronger and fills the Demon Gauge, and Archdemon Mode turns that stored gauge into enhanced attacks that drain it. Haze has one more way to spend it, a follow-up called Crimson Fang Slash. We expect the real skill test to be choosing between a longer Archdemon window and a big follow-up.

All of this sits on top of very fast slashes. Damage comes in many quick hits rather than a few heavy swings.

Where Haze fits in a squad

Illustration of Haze fighting alongside a squad of four
Haze in a squad of four. The card lists no effect that helps the other three. Illustration by Monster Hunter Outlanders Tier List

This is where the A placement comes from. The class says Support, but the card lists nothing that helps allies: no buff, no heal, no shield. On paper, Haze plays like a fast melee damage dealer with a parry. That is still useful, but a squad that wants real support has to get it from another slot.

Madelyn fills that gap best, because Madelyn’s card is the only one that names a boost for nearby allies. Arkaya is another option, adding a second melee threat and a shield that reached the whole squad in the closed beta tests. Haze is one of 3 Dual Blades users, with Keres and Raya, and both of those are Disruptors.

Our A tier means strong, but in need of the right squad or conditions. Haze matches that: a player with good timing and a support partner should get a lot out of the kit. Our tier list shows where Haze sits against the other 12 Adventurers.

What we will check after launch

The servers went up at 22:00 UTC on October 28, 2026 (October 29 in Asia). For Haze, our list is short:

  • Which situations allow the Archdemon Mode parry.
  • How fast the Demon Gauge refills during a hunt.
  • Whether the Support label hides an ally effect the card leaves out.

If Haze turns out to have team support after all, a move up to S is possible. Our method is in how we rank, and the beginner list covers easier picks.

What to pair with Haze

  • Madelyn: Madelyn covers the ally boost that Haze's card lacks, so the squad still gets team support from one slot.
  • Arkaya: Arkaya adds steady melee hits and a shield that reached the whole squad in the closed beta tests, which on paper gives the front line two defensive tools.
Illustration of Haze and their Dual Blades
Haze with the Dual Blades, a weapon Haze shares with Keres and Raya on the launch roster. Illustration by Monster Hunter Outlanders Tier List

Haze FAQ

Is Haze good in Monster Hunter Outlanders?

Yes, with a condition. We place Haze in A because the fast slashes, Archdemon Mode parry and Crimson Fang Slash look strong, but the card offers nothing for allies.

Does Haze give team buffs?

Not on the official card. Haze is listed as a Support, yet the card names no buff, heal or shield for teammates. Now that the game is live, we will look again.

What weapon does Haze use?

Haze uses Dual Blades. Keres and Raya are the other two Dual Blades users, and both of them are Disruptors rather than Supports.

What class is Haze?

Haze is a Support, one of 4 alongside Arkaya, Madelyn and Ryunosuke. On paper, though, the kit plays more like a melee damage dealer.

Is Haze good for beginners?

We expect a learning curve. Haze has a gauge to manage, two modes to track and a parry that only works in some situations. Newer players may prefer a simpler pick.

Who should I pair with Haze?

Madelyn first, because Madelyn supplies the ally boost Haze lacks. Arkaya is a good second choice, adding steady melee pressure and a shield that reached the whole squad in the closed beta tests.